We all know the 15 year old formula that 99% of the mmorpg's, both released and under construction,have in place. Progress your toon trough a series of zones following your quest for the greater good ( or evil ), and while doing so get overwhelmed by a higher level NPC and fight your way to an early grave. Luckily all the mmorpg's have their safety system in place so players wouldn't have to reroll a new toon every time they decide to meet up with the scharp edge of mr. death's scythe. Beware, because your life of luxury has ended!
After last month's reveal on MMORPG.com "Chronicles of Elyria" ( further referenced as CoE ) has been topping the most anticipated charts on their site and will probably keep doing so the more information they'll be leaking out over the following months about the core gameplay of the game. CoE is a game that wants to innovate and it starts doing that by shocking the players upon revealing their game; upon dying in the wolrd of Elyria you'll be meeting your faith permanently. It doesn't end here tho, you'll be starting your character at an age of 12,14 or +18 years and you'll be aging over time while playing the game. So eventually everyone will meet the same faith ( sounds familiar right? ), how soon will be depending on the choice of profession during your toon's life.
( death is not instant, it's a choice of your opponent , read more here : Incapacitation, Death & Spirit Walking )
One may ask now how can you progress, how will you do something meaningfull that will shape your character like done in the traditional mmorpg's. For a detailed explanation i'd refer you to the following page : Souls, Skills and Talents.
In a nutshell, you'll be having a soul that connects your characters from life to life, you can expect to gain skill by doing doing actions in the gameworld as seen in the elder scrolls games ( current known skills are : Fighting, Crafting, Survival and Deviant ), the higher your skill is upon dying, the faster you'll be leveling that skill on your next life, and freeing up time to invest time in other skills in that life. Your soul will also have a chance to trigger a talent ( examples : Travel, Shapeshifting, Healing, Animal Speak, Planes Walking ) by doing action in the game world, once unlocked this talent will be bound to your soul and be unlocked ( and able to level it ) on your newborn characters on that same soul.
Other features in CoE currently worth being hyped about are explained on their website :
- Binding contracts between players
- Detailed crafting system
- Technology & Research
- Player housing & Architecture
- Maps & Cartography
- Equipment & Inventory managment
Also worth mentioning is that they are using their own engine and already provide some really nice ingame screenshots of their project on https://chroniclesofelyria.com/media
The team behind CoE is currently looking for 20.000 members on their website as a goal to start their kickstarter campaign to get more funds in. So go over there and register; if you do register please be so friendly to use my code F5B8D3 as referral code. This will grant me points which will up my ranking, the higher the rank, the higher chance to have a taste of the game during alpha.